"You, as a lone wolf will have to use the environment and the enemy's own weapons against them."
"What we're trying to do is give the player the tools to match stealth with shooter, combining run and gun gameplay and dirty tricks-type stuff," Enemy Front creative director Phil O'Connor told Polygon. He'll have to scavenge weapons to survive. Hawkins' inexperience in a firefight is reflected in aspects of his behavior, like his clumsy stabbing when stealth-killing an enemy soldier with a knife, and his initial lack of firearms.
The game's creators call Enemy Front, which was previously a more linear first-person shooter, a "combat sandbox" that offers the freedom to fight back against Nazi invaders with stealth and the subterfuge.Įnemy Front puts players in the role of Robert Hawkins, an anti-fascist war correspondent who finds himself caught up in the Resistance. By the time combat was over, every spot where CI programmed enemies to use as cover had a cluster of dead soldiers laying in the same exact position.CI Games' World War II shooter Enemy Front aims to let players kill Nazi occupiers how they see fit, giving them the tools to sneak, shoot and outwit Hitler's army. You will constantly find yourself killing an enemy and having another one run to the same exact spot where the first soldier died, using the same exact tactics that the first enemy did and creating a Lemmings effect. Shooting the Nazi as he stands by a dead body resulted in this soldier falling with the same exact animation and landing in the same exact position on the ground right next to first dead body, despite one being a head shot and the other not. Some literally walked up to the corpse, through it and kept moving while others sounded the alarm the second the corpse came into view. You can move the body if you would like, but there seems to be a 50/50 chance that a patrolling soldier would even react to the body. Let's say we took the stealth route and killed a Nazi with the silenced handgun. One example would be how the enemies react and die. Nearly every corner of Enemy Front is just filled with signs of bad coding, untested gameplay and developmental shortcuts.
ENEMY FRONT PLAYSTATION 3 FULL
Other times, they would mow him down from full health to death with an unrelenting accuracy in a manner of seconds. During the outdoor sections of the game, the Nazis would randomly shoot at areas around us and avoided shooting Hawkins on purpose.
Upon closer inspection, we realized that there were soldiers outside the building who ran up to the wall and their guns simply clipped through and were able to hit us as their torsos remained outside. When getting shot at by enemies who were located outside the building we were in, we initially thought to ourselves that the bullets of the Nazis were going through the walls to recreate the effects of high caliber weaponry. By the time you get in an hour of campaign gameplay, the number of graphical glitches you notice just become a part of Enemy Front's routine experience. The clipping issues within the indoor areas of the first level alone were simply too frequent to ignore. Within moments of playing Enemy Front for the first time, we started encountering an ongoing, relentless number of visual glitches and bugs.